Hey guys and welcome back to another post about my continuation into warhammer 40k.
First off I would like to state that I am now totally hobby focused, as for the first time since I came back to the hobby I have finished my university year and all exams, woohoo!
And what a time to become focused as well, rumours are circulating regarding a 6.5 or 7th edition (depending on who you want to believe), on the horizon that will look to change the game as we know it. It has been confirmed in the latest white dwarf edition that the game will be based around battle-forged armies, (armies that maintain the FOC) and unbound armies (basically a free for all on what you can take).
Personally, I am looking forward to the changes, I am lucky in the fact that I have got into the game recently so I am just learning the rules as they stand now, so it shouldn’t be a massive uphaul for me, but I can see other people’s concerns as well.
Most of the concerns I have noticed, especially on twitter are in relation to unbound armies. As mentioned earlier unbound armies are armies consisting of whatever the player wants to field, the only limiting factor it seems, is the points value of the army itself. examples of unbound armies I have noticed include tau with 10 riptides, space marines with 14 stormtalons and 2 stormravens, 10 winged hive tyrants or an army full of leman russ battle tanks with pask leading the charge!
Now these are scary prospects to any player and will benefit those powergamers and those who wish to exploit the new rules. in my opinion, i believe tournaments will just refuse to allow unbound armies and will keep the current setup by only allowing FOC armies.
i think Unbound armies will be used predominately at club games as long as it has been agreed before hand by the participants. Speaking with Pete who currently hosts our WS10gaming nights, he also agreed that unbound armies will be allowed at gaming nights once the new edition drops as long as it has been agreed to before hand and the lists have been submitted a couple of days before hand, (better start stock piling those leman russes and a couple of knight titans!!)
Taking about gaming nights, this brings me nicely on to the game i played on Friday night vs Nick (@slanneshfiend) and his chaos space marine list with crimson slaughter allies.
Nick and i got talking before the game and it transpires that he decided to bring his forthcoming tournament list, which was nice of him!
Nicks list was as follows:
– 2x chaos sorcerors
– obliterator squad
– 2x squads of noise marines
– 2x squads of havocs
– 10 possessed
– 5 spawn
– 20 cultists
– 2x helldrakes
– aegis defence line
Now if you guys have read my previous posts, you will know that i have done horribly against psychic heavy armies due to the fact that i have never taken a psychic of my own, well answering the distress call of the imperium this time, Lord Torquemeda Coteaz joined the ranks of the allied army.
So my list was :
– Pask in exterminator
-leman russ battletank
-Platoon command squad
-4 units of infantry squads w/lascannon & autocannon
-veteran squad w/melta, melta, plasma
-2 x vendettas
-scout sentinel w/autocannon
-5 scout snipers
The game we played was scouring and i managed to get first deployment and first turn, or so i thought! Nick managed to roll a 6 to seize, however i got Nick to re-roll due to coteaz’s ability. Nick agreed and managed to roll another 6! Heresy!
So Nick now had first turn,
Nick called forth the powers of the warp and was blessed with perfect timing and prescience from the divination tree, and invisibility and psychic shriek from the telepathy tree, whilst his warlord gained conqueror of cities.
coteaz prayed to the emperor and gained misfortune and prescience, whilst Pask took his standard warlord trait of old grudges.
Nicks possessed marines writhed in agony as the game began and as creatures from the warp manifested themselves and took over the marines bodies, they moved up his left flank and towards my tanks. Fortunately the gods of chaos could not bless these foul beasts anymore and Nick was unable to cast invisibility on them.
The crimson slaughter havocs situated behind the aegis defense line, levelled their autocannons and aimed at the heavy weapons squad which had taken up position in a ruin on my left flank. Blessed by the chaos gods with ignore cover and prescience, the autocannons struck home destroying the ruin and burying the heavy weapons squad under brick and blocks.
The low orbiting sun glinted off a sniper rifle scope from the scouts hidden in a building to the centre of my deployment and suddenly their position was compromised. This was all it required for the second unit of havocs to target them and kill 3 of their number.
seeing the carnage in the allied lines, the obliterators lumbered forward, the hideous fusion of flesh and metal took aim and removed a hull point from the exterminator tank whilst other shots pinged off the reinforced hull.
Amongst the bangs and explosions on the battlefield, music suddenly filled the air, as the two remaining scouts moved from their cover, sonic blasters from the noise marines crashed into the building killing another scout.
Seeing the terror in front of them the 40man infantry squad stood strong in the shadow of Commissar Yarrick, His power klaw pointing towards the tanks and advancing spawn. Yarrick barked orders to his men and blessed by Coteaz with prescience the blob squad opened up with 98 shots of lasgun fire. Unfortunately the warp ravished flesh of the spawn proved too strong for the majority of lasgun fire with only 17shots finding their way through the thick skin killing 4 of the hellish creatures.
Knight commander pask looked through the scope on the exterminator tank and observed the scene in front of him, after a quick radio conversation with the gunner of the battle tank, the exterminator autocannon swiveled around and fired its shells towards the noise marines, however they had been blessed by the chaos gods and managed to roll their saves and laugh as the shells failed to do damage. The battle cannon had better luck though and managed to take a wound off an advancing spawn.
Nick summoned forth a helldrake from his reserves along with 2 squads of cultists, luckily his second helldrake could not make it through from the warp this turn and so stayed in reserve.
The helldrake that did make it through was blessed with ignore cover and prescience by the chaos sorcerer as it swooped overhead and flew towards the lines of the guardsman. The possessed marines on nicks left flank again twisted into beasts and moved forward, with each stride, getting ever closer to the battle tanks positioned on the ridge. The obliterators also moved forward following in the shadow of the possessed marines. The obliterators fired off blasts of plasma fire towards the leman russ battle tank however the plasma blasts fell short of their intended target and began burning the ground,
The helldrake screamed over the heads of the guardsman below and shot out a torrent of fire from its baleflamer, the flames engulfing 5 guardsman and killing them outright, whilst the monsterous creature from hell swooped overhead the havocs fired their autocannons again killing another 5 guardsman within the blob squad. 8 guardsman were saved as azrael moved forward and shielded them with his gigantic frame, the bullets richoeting off his armour. Unfortunately due to the torrent of fire the squad was taking it became pinned and as a result could not move or do anything next turn
The possessed marines finally reached their target and with a swipe of their claws, ripped apart the hull of the battle tank causing catastrophic explosion killing all its crew.
A crackle of the radio and the 2 imperial vendettas swooped out of orbit and entered the battlefield, looking to gain air superiority and reinforce the line of the guardsman, unfortunately the quad gun of the aegis line locked targets with the lead vendetta and fired skyward. The vendetta jinked as explosions filled the sky however two shots hit the vendetta and it plummeted from the sky.
After seeing the battle tank being clawed to pieces by the possessed, Pask immediately ordered the exterminators weaponry to let rip at the advancing spawn, the hail of shells killed 1 spawn outright and put 5 other wounds on the other 2
Finally on Nicks third turn, his second helldrake broke free of the warp and swooped towards its brother. en-route it vector stiked the remaining vendetta but did not damage it, the pilot quickly turning out of damage. The other helldrake continued to baleflame the pinned infantry squad killing a further 5 guardsman, the priest and putting 2 wounds onto commissar yarrick as he attempted to shield his unit. On nicks left flank the 2 surviving spawn quickly moved towards commander pask. The quad gun on the aegis line locked velocity on the remaining vendetta lining up its sights for the next firing turn.
sensing blood, the havocs continued to fire upon the remains of the infantry squad with their ignore cover and prescience killing a further 3 guardsman and also Yarrick! however upon seeing their commissar fall, the infantry squad remained strong and stood their ground. The noise marines fired upon the chimera with their sonic blasters causing 2 penetrating hits, the sonic waves distorting the hull causing it to contract and expand and ripping it apart. Luckily the veteran squad inside bailed out just in time however they bailed out towards the advancing possessed. As the possessed charged the veterans, the vets fired their weapons on overwatch killing them with a combination of lasgun, plasma and melta shots.
The remaining spawn assaulted Pask and the exterminator tank, again the wide thrashing of claws shredded the armour of the leman russ, causing two penetrating hits resulting in the leman russ being blown apart and knight commander pask to be killed in the resulting fireball.
The vector locked vendetta swooped through the clouds and turned to fire upon the obliterators. As they came centered in his sights, the pilot squeezed the trigger and emptied the three lascannon barrels into the hellish monstrosities, sending them back to hell. The veterans consolidated after killing the possessed marines and moved towards cover. In the back field the remaining infantry squad that was pinned stood back up after being coerced by Azrael, the reserve bionics within commissar yarricks body attempted to shock his heart back into life but the eternal warrior cybernetics failed and yarrick passed from this mortal realm.
Nicks remaining spawn, spurred on by destroying the leman russ ran towards the veterans where they annilhated them on the charge with only the loss of one of them via overwatch. The quad gun on the aegis defence line finally managed to lock targets with the remaining vendetta and fired its shells into the side of the flyer splitting it into two as it fell from the sky.
With only coteaz, the scout sentinel and a handful of guardsman left, Azrael marched forward towards the spawn. Coteaz again blessed that last survivors with prescience and under a hail of bullets from the survivors and the sentinel, the remaining spawn were killed.
upon seeing the deaths of the spawn, one helldrake flew into a rage and vector striked the scout sentinel smashing through the armour with its claws. Sensing victory Nick piled all his firepower into the remaining group of guardsman and azrael and despite successfully passing 6 look out sirs and subsequent 4+ invul saves, the overwhelming hail of bullets cut down the grand master and the guardsman where they stood. leaving Coteaz as the lone survivor of the massacre at Wednesbury.
So following Nicks ‘flawless victory’ i now currently stand at 0W, 0D 5L, however despite the loss i again have learnt alot more about my army and some tips that i could use in future games. Nick was a great opponent and even advised me on things that i could do during my turn, even if it meant him losing a model or unit.
I feel that where i probably made my first mistake was moving the blob towards nicks spawn as it ran towards my tanks on my right flank. This effectively bunched up my forces into a corner of the board, meaning that Nick could concentrate his firepower on that flank. Another area i will probably change for my next game would be to take some artillery, as apart from my tanks i had no real long range threat, especially as i lost my heavy weapons squad first turn.
A manticore, wyverns and thudd guns could of potentially caused havoc in his ranks that lined up behind the aegis which would of allowed some of my forces to move up the field slightly easier.
but these are for another game
May the emperor protect