Welcome back all to my blog on my continuation into 40k.
Where have you been I hear you all ask?, well firstly let me apologise for the downtime between blog posts, the reason for the delay is purely that I havnt played much since my last game and also 7th edition has dropped.
Since 7th edition has come out I have been reading through the rule book trying to look at any big changes that have occurred that would influence the imperial guard.
Luckily it seems that our codex was written with 7th in mind and hence we havnt really been affected by the new rules. The only things that seem to have altered from a guard perspective is that barrage no longer causes pinning which is the same with sniper rifles and that ordinance weapons result in other weapons only snap firing which affects the leman russ battle tank.
One of the good alterations that affects barrage now though is that shots affect all floors of buildings, so no more hiding on the bottom floor of ruins or buildings because that manticore or wyvern blast is going to land right on top of your head, well unless it scatters!
So this new post obviously means one thing, I had a game of 40k and not just any game but my first game of 7th edition!
Yes that’s correct WS10gaming convened at Petes once again for our first forays into 7th edition, some of the lads had already played 1 or 2 games of 7th and were able to point out some of the changes to the guys that hadn’t.
Before meeting up I was informed that I would be playing the master of ceremonies, Pete, himself. Now I knew Pete had a space marine list but I also knew he had a contingent of Grey Knights and with the inclusion of the new psychic phase in 7th edition I knew for a fact that he would be utilising his grey knights against my list for the extra warp charges, so imagine my surprise when he unveiled his space marine list!
Now I had read about the psychic phase a little before meeting up for the game and felt that my usual inclusion of one level 1 psyker would need some back up and therefore I decided to include some allies into my list.
So one of the main changes involving the psychic phase is that you gain 1 warp charge for every lvl psyker that you have in you army and then roll 1D6 and BOTH players get that amount of additional charges. Knowing this I decided to upgrade my lvl 1 IG psyker to a lvl 2.
I also included a detachment of Dark Angels being led by a DA librarian on a bike who I also upgraded to level 2.
Why a librarian on a bike I hear you ask especially with a change to the jink rule (nominate to jink and can only snap fire weapons next turn). Well by including a librarian on a bike I could include a ravenwing command squad as they would be able to take the field without using a FOC slot and being Black knights they get a +3 save which is better than the jink of 4+, so this would allow me to attack without ever requiring to jink
My third and final psyker was everyones favourite inquisitor Torquemeda Coteaz, who is a standard level 2 psyker.
This meant I had a basic warp charge pool of 6.
So my line up for the game was as follows:
• Knight commander pask in punisher
• Additional punisher
• Platoon command squad
• 3 x infantry squads
• Lvl 2 pysker
• Vet squad with 2 melta and plasma with grenadiers doctrine
• Heavy weapons squad w/ 3 lascannons
• DA librarian on a bike lvl 2
• Ravenwing command squad
• 2x 5man scout squads
• Coteaz (IG)
Petes list was:
• Coteaz (SM)
• Centurion assault squad
• Centurion devastator squad
• 2 x squad of tactical marines
• Imperial knight
• Thunderfire cannon
So back to the game and we rolled for missions and got the scouring (6 objectives) and hammer and anvil deployment. With the scouring mission we had to place the objectives face down so that we were not sure of the points associated with them I placed my three objectives with 1 in my deployment zone near my blob squad, 1 on the top floor of some ruins and the third the other side of the ruins. Pete placed his similar with 1 on the top floor of his ruins, 1 in his deployment zone and 1 the other side near to where his landraider had deployed.
Both of us managed to get invisibility, whilst my other psychic powers consisted of misfortune, foreboding, 4+ invul save and prescience
I managed to get first turn and proceeded to target his landraider which housed his assault centurions, tiggy and coteaz. With the new rules on vehicles (needing a 7+ for them to explode) I knew that destroying the landraider would be a priority.
Therefore I fired my manticore, lascannon heavy weapons teams and missile teams within the blob squad at the landraider and after the smoke had cleared I found that I had managed to knock off 1 hp from its thick armour.
My sniper squads received their orders and though their sniper scopes targeted the devastator centurions in Petes backfield. Even though the shots found their targets the reinforced exoskeletons of the centurions shrugged off the shots and made their 2+ saves.
Unfortunately after checking their targeting recticles, the rest of my forces found they were out of range for any more firing so the imperial psykers attempted to cast some defensive powers on the units before them. IG Coteaz managed to conjure invisibility and quickly cast it upon the blob squad however the imperial psyker failed to harness the 4+ invul save which left the lascannon squad prime target for Pete’s forces.
Petes first turn started with him dropping his droppod into the heart of my forces. As the droppod came to rest, the iron doors dropped open and two five man sternguard squads came charging out. The first squad targeted my lascannon heavy weapons squad and managed to wipe them from the face of the battlefield whist the other squad proceeded to fire melta guns into the backup punisher causing it to explode! The earth shook under the guardsmans feet as Brian, the imperial knight moved up the battlefield, its cannon frantically searching for the large grouping of guardsman however due to the invisibility spell, the targeting system was unable to find them, as they were cloaked from its sights.
In the final act of shooting the devastator centurions let rip with their missiles and managed to kill one of the scouts within the ruins.
Tiggy, SM coteaz and the assault centurions abandoned the landraider and moved toward the imperial guard lines but fell short. Tiggy began to mutter some ancient words, attempting to cast invisibility onto the sternguard but something went wrong within the casting and he managed to perils, taking one wound in the process.
The second turn started with the vendetta pilot receiving orders to engage, swooping in from the clouds to target the thunderfire cannon in the backfield. Unfortunately the command for the Valkyrie pilot was lost over the network, interference muffling the order, so the Valkyrie pilot continued his holding pattern off the battlefield. Spotting a break in lines the DA librarian and accompanying Ravenwing Command squad revved their engines and turbo-boosted across the battlefield and behind some ruins on the left flank.
After seeing the smoldering wreck of the accompanying punisher, Knight Commander Pask ordered a full reverse on his command tank allowing his gunners to target the sternguard in the imperial lines.
My shooting phase saw the junior officer bark at the blob squad to level their lasguns at the sternguard and issued the order ‘first rank, second rank fire’ in a hail of bullets, 1 of the sternguard squads was eradicated, Pasks punisher targeted the other squad, but seeing their brothers perish before their eyes, the squad braced for impact the shots from the punisher cannon pinging off their power armour. As the ammunition barrel ran out, the squad stood up and realised that they had not lost 1 single member!
The vendetta manoeuvred into position bringing the thunderfire cannon into its sights, Once locked, the pilot fired all 3 twinlinked lascannons into its side armour blowing up the cannon and its techengineer.
Again IG Coteaz managed to cast invisibility onto the guardsmen in front of him whilst the DA libby managed to get the 4+ invul on his ravenwing squad.
Pete began by going for the jugular, Tiggy successfully conjuring ignores cover onto Brian however IG Coteaz countered and managed to deny the cast (got 3 6’s with 4 dice!)
Enraged at this, the centurion devastator unit targeted Pasks Punisher and fired everything into the armoured Hull, punctuating the armour and causing a catastrophic explosion within the reactor, killing the commander outright.
The remaining sternguard squad brought their firepower onto the manticore, managing to rock the tank resulting in the missile targeting system malfunctioning (fire snapshots only)
The tactical marines within Petes ruins fired upon the ravenwing command squad below them killing one of the bikers with a shot that managed to get through a chink in his armour.
The third turn saw the Valkyrie swoop in, following the same flight path as the vendetta, its precious cargo of stormtroopers awaiting the order to grav chute onto the battlefield. Both the vendetta and Valkyrie targeted the devastator centurions however the combined firepower of the lascannons and multiple rocket pods glanced their impressive armour or crashed into the front of the ruins, leaving them unscathed.
The squads of sniper scouts targeted Tigurius now that he was in the open and managed to get a direct hit on the legendary librarian however tiggys skilled battlefield prowess meant that the shot bounced off his protective forcefield, like many before it..
The ravenwing moved to intercept Brian, and in doing so managed to kill 3 of the tactical marines within the ruins, their plasma talon gun fire, melting the armour of the soldiers where they stood.
Finally the combined weight of 45 lasguns aimed at the assault centurions protecting tigurius and SM coteaz and following another order of ‘first rank, second rank’ fire managed to take 1 wound off one of the centurions.
Pete began by trying to cast invisibility onto his devastator centurions, successfully casting it using 5 dice however tiggy again took a wound after rolling 4 6’s!
After successfully killing both punishers and pask, the sternguard next turned their attention to the scouts within the ruins. The sternguard moved into the ruins and fired upon the scouts killing one of them. Suddenly with a whirl the stormbolter within the droppod roared into life and began spraying bullets into the scouts too, but due to their prone positions from the sternguard assault the bullets failed to make any mark.
The assault centurions plundered forward targeting the manticore managing to take another hull point from it as the grav weapon technology struck the side armour.
Turn 4 began with the Valkyrie splitting off from the vendetta, its pilot targeting the remaining troops within the ruin. Its rocket pods smashing into the side of the ruin, killing one of the troops hiding there.
Unable to fire at the centurions, the vendetta flew off the table ready for another approach the next turn. The amassed ranks of the guardsmen altered their target and killed 2 of the contesting sternguard from the objective allowing the scouts to reclaim it within the ruin.
The ravenwing moved up towards Brian ready to assault next turn.
During the conjuring of invisibility, coteaz was distracted by something happening within the ranks of the guardmen and failed to successfully conjure the power, leaving the guardsmen prone for the first time in the battle!
Seeing the opportunity that presented itself, both tigurius and SM coteaz began conjuring their powers muttering those secret phrases hoping to successfully cast their powers. Tigurius successfully cast invisibility on his devastaor centurions again as well as 4+ invul on his sternguard. SM Coteaz cast ignores cover onto Brian, but in doing so received 1 wound due to perils.
And then it began, due to the blessing received Brians targeting systems could now see the massed ranks of the imperial guardsmen and open fire with its battle cannon getting 14 hits but only killing 5, the assault centurions moved in for the kill slaying 5 guardsman as they trundled forward.
The landraider, so quiet in the background fired its missiles into the chimera, smashing through its side armour and wrecking the transport.
In seeing the devastation caused by Brian, the DA librarian and ravenwing command squad said a silent prayer to the emperor and the lion and roared towards the imposing behemoth, plasma talons firing and taking one hp from the haloed armour
The vendetta flew back onto the table and also brought the knight into its sights, however the lascannon shots were absorbed by the ion shield that the knight threw up to protect itself. The Valkyrie pilot swung his controls to the left and descended into hover mode, allowing the squad of stormtroopers to deploy behind the landraider and contest the objective being held. Once out of the Valkyrie they fired their melta guns into the landraider, however the armour of the vehicle proved stubborn only allowing 1 hp to be removed.
The scout squad again targeted the centurions aiming at the sgt however again the shot bounced off his armour as he moved forward with his squad.
Due to the Valkyrie being in hover mode, the multimelta on the landraider swung around and targeted the hovering flyer. However the large amount of dust generated by the engines proximity to the ground, proved sufficient for the multimetla shot to miss.
The advancing assault centurions again levelled their grav weapons at the blob squad killing 4 of the guardsman as they bore down upon them.
With the ravenwing swarming around him, Brian raised up his gigantic foot and proceeded to stomp down, attempting to crush the dark angels under the force of his massive frame, 3 stomp attacks saw Brian claim the life of one of the ravenwing however the other attacks as well as his hammer of wrath attack could not finish the squad off ( mainly down to pete rolling three 1’s!!!)
With this being the final turn I attempted to consolidate onto the objectives in the hope that I claimed the 3 highest pointed ones. The Ravenwing managed to hit and run out of combat with Brain and sped toward the objective in Petes backfield where they killed the remaining tact squad member who had been holding it with ease. The remaining guardsman shuffled onto the objective in my deployment zone preparing for one final assault, where they were willing to lay down their lives for the emperor in the hopes of securing it. Also in the ruins the scouts moved forward and surrounded the objective in the ruins. The final objective that the imperial guard wanted to secure was the one that was hidden under the landraiders massive bulk. Receiving co-ordinated targeting information from commanders on the ground, the vendetta, Valkyrie and veteran squad threw everything that they had at the landraider in an attempt to destroy the landraider so that the veterans could claim the objective, however the emperor, watching over 2 of his own armies, must of favoured his marines that day, as despite 2 melta round, 1 plasma round, 3 twin linked lascannon shots from the vendetta, 1 lascannon shot and 2 multiple rocket pods from the valkyrie, the landraider remained!!! Only losing 1 hp!
Again IG coteaz failed to conjure invisibility onto the blob squad so it came down to petes last turn!
And finally petes last turn came, his assault centurions now holding back from the charge on the blob squad but again raining down grav shells upon the lines of the imperial guard. The centurions threw down 7 wounds upon the guardsmen and would you believe it, 6 of them made their 5+ saves!! Brian fired down his battle cannon onto the ravenwing on the objective and managed to kill one them and that was the final act of the game. The battlefield lay silent and we totalled up the points
I had managed to secure the 4 point objective as well as a 2 point one, whilst pete held a 3 point objective, a 2 pointer and a 1 pointer meaning we were equal on objectives!! However Pete also got first blood, kill the warlord and line breaker giving him a 9 to 6 win, soooooooooo close!
This was an amazing game that really showed the differences that had arisen with 7th edition. I must say I love invisibility!!!! Granted its broken, but it kept my blob alive longer than it should of and the only reason I lost guardsmen was because coteaz failed his psychic phase. I can see invisibility being comped out at tournaments due to the fact it could really affect a certain unit and make it unkillable but there is always a chance that the power will be prevented from being cast as we experienced here.
This brings me onto the psychic phase which I thought was great, yes you can get the best abilities in the game however there is no certainty that you will be able to get them off! No longer can someone now cast an ability and expect it to pass, as you have the increased worry of the perils table (which pete had to check three times!!) and also you have your opponent rolling to prevent the ability from succeeding! So it really is now in the hands of the dice gods.
My first time playing pete and I must say had a great time, again pete pointed out areas where I could look to exploit his list and showed me pointers with what I could do with my army so thanks Pete!
Me and pete ended our game roughly around half midnight with Nigel vs Ade (elder vs tau) in the final throws of their game and Lukan vs Liam (Chaos Daemons vs Blood Angels) just starting!
Yes friends Lukan had decided to bring along an unbound army and at 1am they had just got into turn 3!!! If you head over to Lukans blog, childrenofthewarp.blogspot.co.uk. he might tell you something about it!
since writing this post I have played a further 2 games of 7th, an unplanned, revenge game against pete again and my first doubles game where I allied with Nathan (@ninjanath) and his crimson fists vs Lukan (@roguepsyker) and ade (@artfuldodgeruk) and their CSM and Tau alliance so hopefully those reports will be going up real soon
But for now friends
May the Emperor Protect!